* Elder Forge *

DnD 3.5 – Complete

Elder Forge – Magnets! How do they work?

So when last we left our intrepid adventurers they were on the highest mountain of the world, and Merle had just become queen of the good dragons, of which we have about 1,000, in Gold, Silver and Bronze… plus Masarrah the Copper, and about 4,000 Eladrin that sprouted out of a seed given to us by the elves…

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Elder Forge – Strawberry Fields Forever

So when last we left our Legion of Heretics…. oh wait… due to a times mix up with some players, we’ll be playing Elder Forge again tonight, since Majere is home tonight, and what we have is all his regular players… plus Ozzy from Heretics to the Empire, who’ll be rolling in because… why the hell not. It remains to be seen if he’ll become a regular, but this game supposedly was going to end months ago, but the characters keep going off on odd tangents that run off the main plot and extend the game.

So, when last we left our intrepid adventurers they had jumped into an active volcano, and thereby gone to an alternate world which seemed like their own world back in time about one week before the start of the campaign, except because they decided to leave behind their magic equipment on a warning that it would all be destroyed by the volcano, they’ve only got mundane weaponry… except Masarrah who came in by way of a Miracle, except she has vow of poverty so… still no magic equipment… right…

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Elder Forge – ELFICORNS!!!

Reminder… I’m Mayo, playing the Rouge Merle, Strife is playing the Cleric Masarrah, Q is playing the Warmage Aaron, and Our DM is Majere. OOC things are in italics.

So when last we left our intrepid adventures, they were in Masarrah’s sects base on Morgoth, trying to decide how to go back about attacking the flying Citadel of Tiamat when it’s surrounded by Dragons that make Merle and Masarrah scream and run away.

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Elder Forge – The Stone Horse Returns

When last we left our intrepid adventurers, Aaron was chasing Bedouin around the desert, shrieking “Get in the Bag,” while Masarrah and Merle, hung out in Bavin on the pile of stuff that used to be in that bag of holding… while watching him via the scrying orb.

So yeah… here we go again, trying to get some equipment before going up to the citadel and trying to defeat Tiamat… less booze tonight, so Dungeons and Drunkards a little less likely than previous nights.

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Elder Forge – We Need to Get that Angel Down

Right, so when last we left our intrepid adventurers, they were on a bizarro almost this world plane failing to explain to the local Catholic Church “Church of Cathol” about Arron’s wings, or find anyone who can raise Masarrah from the dead, and they were headed out to the “Church of Muslim” to try and see if they have better luck with the followers of that deity instead. So who’s fault is it that this game just got so strange?

Strife for rolling back in as an Imam with guns?
Q for blowing up that Master Staff and getting us blown into another plane?
Or Majere the DM for making up this odd ass Steampunk London plane?

All I know is it’s sure as heck not my fault!!! And since neither myself, the Strife or Majere are allowed back in the liquor store tonight, and Q got confused on the booze run, we have about 30 times the alcohol we meant to have… this will be interesting…

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